A downloadable game for Windows

Buy Now$2.00 USD or more

Prototype Map For Pulp Action Shotgun:

Looking for user feedback on the moment to moment gameplay of my comic FPS survival game Pulp Action Shotgun.

Like comic runs, I believe giving players smaller chunks can help get a better idea of what is working well, and what isn't.

This map contains the core Loop of shoot, pick up tokens, spend tokens on health and ammo. Consider this an open invitation to comment and describe your experience, so I can work on ways to improve the overall game during the development process, rather than finding out too late.

- Tom

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Controls:

WASD / Left Stick - Move

Mouse / Right Stick - Aim

Left Click / RT - Shoot

E / (X OR SQAURE) - Purchase item

Esc to Exit Game


Wishlist Now on Steam


StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorTom Cuthbertson
GenreShooter, Action
Made withUnreal Engine, Blender, Adobe Photoshop, Audacity
Tags3D, Arena Shooter, First-Person, FPS, Indie, No AI, Shoot 'Em Up, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

PulpActionShotgunArena.zip 411 MB

Development log

Comments

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(+1)

Some suggestions for the game (You don't have to add them) 

Guns

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-Double Barrel Shotgun 10k coins / Duel Wield 20k coins

-Assault rifle 15k coins/ Duel wield 30k coins

-Rocket Launcher 45k coins / Duel Wield 90k coins

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-Maybe add some like rouge lite elements like an exp bar that fills up when killing enemies and when it does you can pick like one out of three different types of skills/perks?

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New Enemy types would also be nice

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Note I've never used unreal engine and BARELY know anything about coding. The most experience I have is in Scratch and Clickteam fusion.

Hope the game gets popular.

and the coins shouldnt disappear so fast

and sensitivity

(+1)

You should put some invisible walls and a menu with settings like rendering res and music/sound + master sound control and itll be a greater game

(1 edit)

Thank you for the feedback :) I am confused about the invisible walls, is there a spot where it is easy to escape the map?

(+1)

uhhh yeah you can just use the shotgun and you can fall off the map very easily

(+1)

noted! a menu & settings page have been added (although sensitivity is not added yet), an invisible roof has been added and the lifespan of the coins has been increased.

That was quick for such a nice looking ui, great job! The invisible roof appears to be working just fine as well.

Also, if you are planning on polishing the game, making it greater, and thinking about at some point in development releasing the game on like steam or something, or overall just going further with the project to make it from a demo to a full game, let me know, and i will give you feedback on what i think could be good for the game, if you want me to do so.